The scripts are pretty much done, stored
here. The newest piece is an
html generator to do all the header/nav overhead and autogen a few things that couldn't be easily done even in an ide.
Like autoformatting a gallery. This last weekend featured a trip to Athens, Ohio for a wedding. Fate dropped sheets of rain and lightning on GB and thereby delayed our flight until just after the last pk was made in Uruguay-Ghana. The airport bar ($5.50 Guiness, $6.75 Miller Light) managed quite a gathering to see some
unauthorized goalkeeping save Uraguays's bacon.
Athens is sorta like San Luis in red brick.
E3 was a blast. I tagged along with the mforma group who've, over the past few years, perfected
getting the best swag. A wealth of ho-hum games meant this was this was the best source of fun after the initial tour of the halls. The high profile releases were a bit tougher to get at.
2k wouldn't even display a looped demo of Civ V to passers-by; practically their whole booth was restricted to media. Too bad for them, there's little in the way of legit media and lots of weenie bloggers who managed to fake or trump up their rep to get a media badge. Likewise Bethesda would only show
Fallout Vegas by appointment only. Otoh Nintendo would show 3ds, Metroid, Zelda, etc. to anyone willing to brave the massive lines.
The other annoying company, and perenially so, was Square because they always say photos aren't allowed at their booth. Sure. Wouldn't want the whole world to know that you've changed platforms to the iphone for everything but Final Fantasy N. And I'm going to let a scrawny mid-tier developer tell me so - oh no, not after pilfering a luchador mask two booths down. The shocker (for out of touch moi) in Squareland is that they've taken over the Tomb Raider franchise. It looks like
Diablo with a rack.
The
Civ demo left me looking forward to its fall release.
- No more unit stacks - one unit per tile. In this way combat becomes considerably more tactical since unit placement and attack order is a huge consideration. Also this should make larger games far more managable. I wonder how it'll balance with the existing gameplay, e.g. perhaps units will cost more.
- They've introduced independent city-states that do not compete for territory or victory. Only danger here is if they spent time on a feature that has little bearing on the game as a whole.
- Hex tiles.
- Territory can be purchased instead of cultured into your nation.
- More resources, tech, units, etc. etc. etc.
It looks like they used the same rendering engine as Civ IV, but by no means does it look dated. The demo mc said the team took great care to make the cpu leaders act like people. Yes they look more realistic, but the diplomacy options look pretty close to IV.
This was the first E3 that's I've seen feature
free beer. One booth that was hawking something having to do with pro sports had a solitaire beer pong table set up. Kevin and I, of course, cleaned up (even though they didn't give any rollbacks). But
our crowning brilliance was starting a beer line a few minutes before they were schedule to tap the keg. We pre-empted the announcement of free beer by creating a line that quickly grew and by process of collectivism, became official. With us at the front.
We capped the convention trip with dinner at Road To Seoul. Great K-Town bbq.
House looks the same. May - June was characterized by longer-than-forty hour weeks. This appears to be very much not the norm in the division, but luck of the draw had me on a project that required it.