1.31.2010

Transitions [s]



I bought the Sealy cal king that Costco stocks. It's comfy, it's big, it needs a frame.



I cleared off most of the master balcony, though I'm not quite sure what to do with the shelving that's in pretty good shape - albeit pink trimmed. The foosball table is going out there, I think that'll be the place to be come summer.



Heather's departure has freed up prime real estate for a study. My fantasmical workshop of killer apps and photography is now situated between the media room and the garage. I don't really need the upstairs anymore.



I'm rolling right into a second playthrough of Mass Effect 2. The first run was a bit hasty so I could use the finish bonuses for the second, real effort.
  • I could almost see Master Chief in the final cutscene. It's a proper second-of-three, plotwise.
  • ME1's music was better. The sequel's isn't bad, but it's not quite as distinct nor complementary of the action.
  • ME2 consists of more shorter, more numerous missions. The finale is about the length of an average ME1 chapter. It's nice to know doing just one more won't keep you up until three. It also cuts down on the monotony of each dungeon.
  • The galactic news bits still inform and entertain, but they don't match the awesomeness of the first since Mass Effect switched anchors. Using the Beyond Good and Evil voice actor for the first one was so clutch.

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1.27.2010

Precedents [s]



Renovation
I finished drywalling the 6x4 loft made accessible by the closet removal. It still needs to be patched, textured, and painted, but that's a breeze. What will it be? Storage space? Cat flat? Panic room?

I patched a couple areas on the lower terrace where the stucco had bubbled. Doing stucco sucks, so I gave thin set a try. The front wall had a couple spots where paint had peeled off, so I took care of that.



Dog

The pup may be getting over his fear of water. On our weekly run he charged through the stream crossing that recently swelled and washed away its footbridge. His display of courage emboldened Jes to do the same.

I've given him free reign of the garage now. The first day went well, the second day he learned to open the interior garage door (but didn't thrash the house).



On the third day he ate 31 (I counted) packages of Zack's Brainiac Snacks. Virtually none of it was digested. Curious how he got through so many, I gave him one and watched as he tore it apart with the grace of an intoxicated raccoon.

He's considerably smarter now.



Mass Effect
2
There are reviews everywhere, a few other thoughts:
  • Darkness is totally the new pink. Empire did it. Batman did it. The sequel is much darker and seedier than the first. Fatalism dominates the mood throughout while there's an emphasis on moral ambiguity.
  • Hooray for feedback. No planetary rovering (though it was great in doses). No endless buying/modding/selling equipment that only differs by level number. Load times have decreased appreciably.
  • I'm worried that the number of primary characters will make their back stories either tedious or shallow. Thus far, however, I'm highly impressed that they brought back the best ME1er (Garrus). I wouldn't be the first to say the Doctor is awesome for his grim pragmatism and rapid, streamlined, multithreaded conversation style.
  • The combat system is a definite improvement over the last, but falls a bit short of combat-centric games such as Gears of War and Army of Two.
  • The mid-cinema interjections provide endless fun, but being ready for them is mutually exclusive with stuffing Funyons in my gaping craw.
More creatively, LittleThingies said,
My heart sank when i went to HMV at lunch and the guy told me they only received three copies of the special edition and they were all reserved. But he recognized me and started calling around. He managed to track down a store that had it. I went back after work and he had it waiting for me. Even God was seen to shed a tear of happiness that night.

I'm finishing up my PS3 game at the moment, hopefully will be done by tonight. I'm gonna spend all weekend playing this game in the dark, my phone will be off. My subwoofer arrives tomrorow, just in time for this game. When I was a kid and mommy told me there will be plenty of time for games when I'm grown up and making my own money. She must have been talking about THIS MOMENT.
SFS countered with:
Yesterday evening I paid CR an unexpected visit. The sight I saw was jaw
dropping: CR wearing grubby sweat clothes tucked away in a sleeping bag on
a bean bag chair playing D&D [
Ed: SFS isn't "with it" anymore, he has never even been to Small Bar]. Next to him was unfinished hot pockets and cereal.

The smell accompanying the scene was "30 year old unemployed guy living in parents' basement."

As I left his house, I experienced envy for the first time in a long time.

DAMN YOU CR!!!!!!!!!!!!!
Super Sunday
Since Players has canceled the annual Super Bowl event, we've been forced to relocate to a residence.

Feathers in the Cap - Players
  • Waitresses > 0
  • TVs > 1
  • Draught beers > 1
Feathers in the Cap - House
  • Entry < $75 Catered food
  • Heated(?) pool > 0
  • Allowed to shoot dice > false
  • Nearest bed < 40ft
  • Couches > 0
  • Wait-dogs > 0



Axis
It looks like there may be an Axis and Allies match coming up. I set up and snapped the 1942 scenario. Here is the board in higher res, with initial funds depicted here. There's been some discussion on possible house rules that might even the field and emphasize creative strategies.
  • Curt suggested ipc bonuses for quick turns.
  • I'm thinking a roll for free tech at the outset and perhaps a few turns in.
  • East African pirates.

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1.21.2009

DC never looked so good [r]



I picked up Fallout 3 a couple days ago.
  • Environment: More than anything else, the game succeeds at being immersive. So much so that the tiny things stand out, e.g. non-sequitur dialog or ruins that just half-assedly cover up an invisible wall. The large, semi-contiguous map feels more unified than any of the GTA games and it's great that I can recognize the remains of various parts of DC - and I'm not talking about the White House and Capitol building.
  • Visuals: The texturing is top notch, the polygon count is okay. I'm not too familiar with the various xbox engines, but the game might have benefitted from the Gears of War look - utter grittiness but still clean. It takes about two seconds to see my point, you just have to watch the opening cinema. It's a great scene with fantastic music that is totally ruined by the blocky rendered-on-the-fly graphics. If you don't have the two seconds to spare, just imagine trying to be horrified by the original King Kong.
  • Leveling mechanics: Meh. Nothing fantastic here, basic rpg fare. Bethesda could definitely have gotten away with de-enumerating some or all attributes and achieved a more organic experience system. Rather than add skill points to rifle use, I'd just like to use my rifle and let increasing accuracy speak for itself. That means less stepping out of post-apocalyptic DC and a better experience.
  • Combat mechanics: Sloppy. You can choose to fight regular and not stand a chance, or use bullet time ('VATS') and have the unfair advantage of being able to manipulate time. Of course action rpgs have always struggled with this and it's certainly not a bad solution, but...
  • Story: I'm not deep into the story - I've taken a few detours - but from what I've seen I'm optimistic.
  • Dialog: Mass Effect has set the bar pretty high. I cringe at the thought of the dialog mapping and testing required to achieve the endless interactions, quests, and story arcs. But it's just painful to see someone greet you with a gruff 'Don't bother me' and proceed to tell you cheerily about their town when asked. That aside, the writing and voice acting is great, and so is the prevalence of snarky comments available to the user.
Fallout is certainly proving great, and I'll readily nod that it lives up to the hype. As such it's very easy to identify the things that might perfect the experience.


In other news, my wine cellar is slowly growing.


And Stacy and I made dumplings.


And, er, I replaced a couple cabinet nobs. New versus old seen here.


On the list is a motion sensor outlet for the C. Crane led cans. They provide a cool glow from the ceiling not unlike moonlight.


Gnomed.

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12.10.2007

Distractions [s]

Scene It
Ty and I cleaned up on Saturday. Three comeback victories in a row against the roomies and their girlfriends.

Mud football
Jon organized a match of mud football. There was much more of the former than the latter; the completion:interception ratio was somewhere around 2:1. Sure the ball was slippery, but the predominant reason had to be that we were running nothing but fly routes on account of not being able to cut. Well, that's not entirely true, Erik and I sported cleats whose advantage declined as the grass turned to mud. Everyone else... well they brought the proverbial knife to the gun fight.

Fantasy football
Next week will be straight out of Genesis. Kevin takes on Brian, and I'm playing Jon. Let's hope the older brothers fare better than they did in the elder vs. younger Wiilympics all those months ago. But what's there to worry about with Wayne against Oakland and Moss against the Jets? That's seven tds right there.

Mass Effect
Bioware did a really good job here. KOTOR was awesome, but comparing it to Mass Effect is like comparing Mario 3 to Mario 64. Both great games in their own right, but the sequel adds so much depth that all you can really say is they're the cream of their respective generation. Elaborating on this would be difficult to put into a reasonable number of words, so let me just say that it's a great game to lost in.

VR4 photo session
I finally got out with the car and camera for a quickie shoot to play with the ever-so-difficult auto photography and hdr. The car is lots of fun and you wouldn't imagine how much free boba I've gotten.


The bottom shot is a single exposure. The top is a hdr merge of several. The most readily noticeable difference is the detail on the overpass.







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