Field


The field is divided into two end zones (10 yards each) and four sections (10-25 years each), depending on available space. First downs occur when the offense advances the ball past a quarter-field line.

Abridged

Penalties

Teams

A maximum of six players from each team may be on the field when the ball is snapped. At least two of these players must be female. If a team does not have enough girls they must play short-handed. If both teams have just one girl, the team captains can agree to play with just one.
Teams rosters consist of three player types: starters, reserves, and fill-ins. The number of slots for each player type will be determined at season start.

Officiating

Each team supplies a referee for two of the four quarters. The selection should be judicious, ideally player who receives many snaps or looks. The referee may delegate duties on the fly to any subs or spectators, e.g. calling lines, spotting the ball, or counting for rush.
If a non-player referee can be agreed upon by both coaches before the game, this can take the place of donated players.

Contact

Flag football is non-contact. Blocking, bump-and-run, and other intentional contact are not permitted. The referee will determine whether contact is incidental or used to gain an advantage. Unless stationary, interfering with a defensive player attempting to reach the ball carrier will end the play.

The Jeff rule

The captains, referee, and commissioner may determine the reasonable outcome of a play that has been affected by purposeful or incidental contact. This clause is to be used sparingly, only in cases where excessive contact has clearly altered the result of a play.

Flag guarding

Flags must remain at the ball carrier's sides, he may not guard them, dive, or jump to avoid a flag pull. Incidental flag guarding, such as normal running arm motion, is still flag guarding. A breach of these regulations will result in a dead ball at the spot of the foul.

Kickoffs

Onside kicks

Play start

Running

Passing

Rushing

Blitzing

Play composition

Punting

Scoring

Play completion

Turnovers

Timeouts

Overtime

Catch all

Should an issue arise not specifically covered in these rules, proper rulings should be decided by the two game referees with the counsel of the team captains. Decisions will be made with concern for fun, safety, and standard football rules.

Golden rule of contact

Flag football is just one notch up from two-hand touch, you should enjoy the fact that flags are more enforcable than touches, and a bit harder to execute. But you should not expect to slip tackles like Barry Sanders.
If someone is in front of you, try to not be touched - run around them. Don't try to run through them, or put a shoulder into them and spin, or any other shenanigans.
If you're trying to make a flag pull, go for the flag. It goes without saying that standing between the ball carrier and the goal line is the best position to make a pull (since you have two flags to grab for) so you're more than welcome to step in front of the ball carrier to get position. The runner should either juke you or understand that he's about to be stopped. Don't step in front of someone running at full speed or try to head someone off without making an attempt at the flags. In most cases the ball carrier has the initiative and therefore the responsibility to keep the play non-contact.
The referee will whistle plays dead if any power running or flag guarding occurs, or as soon as the defender has the ball carrier beat but unable to actually make the pull. The commissioner reserves the right to (judiciously and sparingly) call these situations.