Field
The field is divided into two end zones (10 yards each) and four
sections (10-25 years each), depending on available space. First downs
occur when the offense advances the ball past a quarter-field line.
Abridged
- Each team can field six players at a time. At least two must
be female unless both teams are short girls.
- Each team donates a referee for a quarter.
- Intentional contact is not permitted. Dangerous play is not
permitted.
- Players cannot flag guard, dive, or jump.
- The defense may rush the quarterback after four seconds (ref
count) or immediately after a handoff, pass, or fumble.
- By third down the offense must have at least one passing play and
at least one play involving a girl.
- Running plays are permitted, but not by the quarterback.
Penalties
- Minor penalties result in the ball being moved half the
distance to the next first down marker for a defensive penalty and the
previous first down marker for an offensive penalty.
- Major
penalties result in the ball being spotted at the next first down
marker with an immediate first down for a defensive penalty and the
previous first down marker with no change in down for an offensive
penalty.
Teams
A maximum of six players from each team may be on the field when the
ball is snapped. At least two of these players must be female. If a
team does not have enough girls they must play short-handed. If both
teams have just one girl, the team captains can agree to play with
just one.
Teams rosters consist of three player types: starters, reserves, and
fill-ins. The number of slots for each player type will be determined
at season start.
- Starters are presumed to attend most games, a team lacking
starters will incur disadvantages described below.
- Reserves are alternates that can only occasionally attend or
are called to fill in for starters.
- Fill-ins are any player not on the team roster. Only one
fill-in per team is permitted on the field at a time unless both
coaches agree otherwise prior to game start. If multiple fill-in
players are necessary to field a full team, none of these players
may play quarterback.
Officiating
Each team supplies a referee for two of the four quarters. The selection should be
judicious, ideally player who receives many snaps or looks. The referee may delegate
duties on the fly to any subs or spectators, e.g. calling lines, spotting the ball, or
counting for rush.
If a non-player referee can be agreed upon by both coaches before the game, this can
take the place of donated players.
Contact
Flag football is non-contact. Blocking, bump-and-run,
and other intentional contact are not permitted. The referee will
determine whether contact is incidental or used to gain an advantage.
Unless stationary, interfering with a defensive player attempting to reach the ball
carrier will end the play.
The Jeff rule
The captains, referee, and commissioner may determine the reasonable outcome of a
play that has been affected by purposeful or incidental contact. This clause is
to be used sparingly, only in cases where excessive contact has clearly altered
the result of a play.
Flag guarding
Flags must remain at the ball carrier's sides, he may not guard them, dive, or jump
to avoid a flag pull. Incidental flag guarding, such as normal running arm motion,
is still flag guarding.
A breach of these regulations will result in a dead ball at the spot of the foul.
Kickoffs
- Kickoffs are taken from the tee, placed at the goal line for male kickers or
quarterfield for female players.
- The kickoff team must remain behind the quarterfield line until the ball has
been kicked, a running start is permitted.
- If the kicking team is offsides or the kick travels out of bounds
before the opposing goal line, the receiving team can opt for a rekick or
to take possession at quarter-field.
- If the kicking team is offsides on a rekick, or the ball does not land inbounds,
the receiving team takes possession at midfield. If the ball lands inbounds but then
travels out, the receiving team takes possession where the ball left play.
- A receiver can signal for a fair catch.
- A kickoff that touches a receiving player can be recovered by either team,
however contact rules are be enforced strictly.
Onside kicks
- If the kicking team elects to perform an onside kick, they select a kicker and
receiver of opposite sex. The receiving team selects a receiver to match the gender
of the receiver from the kicking team.
- The ball is placed on the tee at the goal line (centered), and the kicker is permitted no more
than three practice kicks (without receivers).
- The referee takes position at quarterfield, half way between the tee and sideline. The
receiver from the kicking team lines up behind the goal line, outside of the referee. The receiver
from the receiving team lines up behind quarterfield, inside of the referee. This creates two
lanes, divided by the referee.
- At no time may either receiver cross the dividing line created by the referee; the kicking team
gets the inside position, the receiving team gets the outside position.
- The play is started when the kicker touches the ball, if either receiver crosses their start
line before the kick, they are charged with a penalty, described below.
- To convert the onside kick, the kicking team must recover the ball beyond the quarterfield line,
in bounds, and within their lane. To recover the onside kick, the receiving team must prevent the
above conditions by deflecting the ball from within its lane.
- The receiving team is successful if the ball travels out of bounds, never crosses quarterfield,
or comes to rest.
- If the kicking team converts, they take possession at midfield. If the kicking team fails to
convert, the receiving team takes possession on their opponent's quarterfield line.
- If the kicking team is charged with a penalty the attempt ends and the receiving team takes
possession. If the receiving team is charged with a penalty, the kick is retaken without the
receiving team player.
- If the receiving team player leaves his lane in such a way that it materially interferes with
the receiver from the kicking team, the referee may determine that the onside kick was
successfully converted by the kicking team.
Play start
- There are no restrictions on formation so long as every player is on the correct
side of the ball.
- The offense, except for a single motion player, must set for
a full second prior to snapping the ball. Since there is no
immediate rush, this rule need only be enforced if the offense
appears to have gained an advantage because of the false start,
e.g. a receiver getting a running start or a team getting to the line hastily.
If the defense is clearly lined up and ready, the offense need not set for a full second.
- Once the offense has set, the motion player can only move parallel to the line of
scrimmage.
- The play is initiated when the center snaps the ball between
his legs to the quarterback.
Running
- The ball may only be run past the line of scrimmage if it has
changed possession at least once after the snap. If the ball is
carried past the line of scrimmage without changing possession the
offense will be given a minor penalty and loss of down.
- Running is not permitted within five yards of the goal line.
Passing
- A reception consists of two feet inbounds with the ball under control.
- The offense may pass/lateral the ball in any direction behind the line of
scrimmage. Beyond the line of scrimmage or on a change of possession, only
sideways and backwards passes are permitted (overhand or underhand).
- Only a forward pass can result in an incompletion, all other balls are live.
- There is not intentional grounding penalty, other than embarrassment.
- Offensive pass interference will result in a minor penalty and
loss of down.
- Defensive pass interference will result in the ball being spotted
where the penalty occurred with an automatic first down.
- There is no tuck rule. The tuck rule is an aberration on human history.
- Similarly, the passer is sacked when his flag is pulled if he has control of
the ball, regardless of ball motion.
Rushing
- The referee will time four seconds after the snap and then
announce "rush", indicating the defense may rush the quarterback.
- If the quarterback relinquishes possession of the ball by
throwing, lateraling, handing off, or fumbling, the defense may immediately cross
the line of scrimmage.
- If a snap bounces before touching a player, the defense may immediately cross
the line of scrimmage.
Blitzing
- Each team is alotted two blitzes per half.
- To execute a blitz, a defender must announce it at any point after the snap, prior
to crossing the line of scrimmage. At this point at least two defenders must enter the
backfield (often leaving a receiver open).
- A defensive penalty on this play results in a free play after which the offense may
accept or decline the penalty. If the penalty is accepted, the defense is not charged a
blitz.
Play composition
- If a female player has not run the ball past the line of scrimmage, been
thrown to, or attempted a forward pass beyond the line of scrimmage by third
down, a female player must be involved in one of the aforementioned plays. Failing to
do so results in a loss of down, no yardage change, and the same requirement for
fourth down.
- If a forward pass has not been attempted by fourth down, the fourth down
play must be a forward pass attempt (punting will not be permitted in this case).
Punting
- If the play composition requirements have been met on fourth down, the offense
may choose to punt by declaring their intention to punt.
- Fake punts are permitted, however the player receiving the snap may not cross the
line of scrimmage. This is to maintain parity as the defense has dropped a player
to return the punt.
- A punt that touches a receiving player can be recovered by either team,
however contact rules will be enforced strictly.
Scoring
- Touchdown: When any part of the ball crosses the goal line
in a player's possession. The coach can opt for an automatic seven
points or attempt a two point conversion. For a two point conversion
the ball is spotted halfway between the goal line and quarterfield. A single play is
attempted to convert. Defensive points cannot be scored from a two point conversion
attempt.
- Field
goal: If a team is on their opponent's half of the field the coach may
opt to attempt a three point field goal on any down. If it is
successful it is worth three points. If it is unsuccessful the opposing
team is given the ball at the next first down line in the direction of
midfield. A field goal is not a kick attempt, rather a small-sided
touchdown attempt. The offense selects a quarterback and two
receivers, one of whom must be female. The defense selects two
defenders, one of whom must be female. The quarterback must complete a
pass to a teammate in the end zone within five seconds to complete the field goal. Running
plays are not permitted, passes caught anywhere but the end zone result
in a failed attempt. A defensive interception is a live play like any
other interception.
- Safety: A flag pull or penalty within a team's defended end zone results in two
points for the defense. The defense will then receive a normal kickoff.
- Creative excessive celebration is permitted. A player who injures himself in
the course of celebrating excessively will receive a beer from the commissioner
after the game.
Play completion
- The ball is spotted where the carrier's flag is pulled.
Turnovers
- Forced fumbles are permitted, however contact rules will be enforced strictly.
- If a turnover occurs and the defense is not wearing flags (due to availability)
they will take possession at the spot of the recovery.
Timeouts
- Each team is permitted one 30-second timeout per half.
Overtime
- The team that was in the lead before the game was tied can opt to drive first or last.
- Each team attempts a single four-down drive with no first downs. This constitutes an overtime round.
- For the first round, the ball is spotted at quarterfield (nearest the target end zone).
- Both teams drive toward the same end zone, determined by the referee.
- At the end of a round, if one team has more points than the other, that team wins the match.
- If the score remains tied at the end of a round where both teams scored, the next round begins with the ball spotted
one marker farther from the target end zone; at their own goal line max.
- If the score remains tied at the end of a round where neither team scored, the next round begins with the ball spotted
one marker closer to the target end zone; no closer than quarterfield.
- Each team gets one blitz per round.
Catch all
Should an issue arise not specifically covered in these rules, proper rulings should
be decided by the two game referees with the counsel of the team captains. Decisions
will be made with concern for fun, safety, and standard football rules.
Golden rule of contact
Flag football is just one notch up from two-hand touch, you should
enjoy the fact that flags are more enforcable than touches, and a bit
harder to execute. But you should not expect to slip tackles like Barry
Sanders.
If someone is in front of you, try to not be touched - run around
them. Don't try to run through them, or put a shoulder into them and
spin, or any other shenanigans.
If you're trying to make a flag pull, go for the flag. It goes
without saying that standing between the ball carrier and the goal line
is the best position to make a pull (since you have two flags to grab
for) so you're more than welcome to step in front of the ball carrier
to get position. The runner should either juke you or understand that
he's about to be stopped. Don't step in front of someone running at
full speed or try to head someone off without making an attempt at the
flags. In most cases the ball carrier has the initiative and therefore
the responsibility to keep the play non-contact.
The referee will whistle plays dead if any power running or flag
guarding occurs, or as soon as the defender has the ball carrier beat
but unable to actually make the pull. The commissioner reserves the
right to (judiciously and sparingly) call these situations.