... but of course plenty of it comes naturally. We really aren't very good, but we make not being very good look good.
We're still gunning for that full-squad chicken dinner. Previously we'd managed a few with just our resident semi-pro still alive. But in one weekend it all seemed to click and we won on both Erangel and Sanhok with only a single casualty. Erangel (above) wasn't too action-packed, but had some lulz and validated both the obscure Ferry Pier drop and the boat strategy. Really this one was about making the right decisions and having kshot land a few important AK rounds.
The Sanhok win was more fulfilling. It had four gun battles and saw substantive contributions from everyone. Here, too, I think we got our movement right from drop to the final circle.
During the Password is Taco draft Glen determined my strategy is akin to the baseball stat WAR (wins above replacement). It adds an unintended pun to d'ogs of war.
Nothing too crazy in Passwrod is Taco. I'm going a bit heavy on Raiders, but expect Jordy/Martin to boom or bust pretty early. Matt Ryan was a late pick and I'm hoping Zuerlein validates the WAR strat.
In Medieval Gridiron I kept Deshaun and went running back-heavy with Fournette and the now-#2 Royce Freeman. I didn't hedge too much and again grabbed Legatron, an early defense, and some players that may benefit from Gruden genius or garbage time.
J and I finished up Alienation. It was a solid downloadable-type title. The endgame is extreme difficulty and pvp, but we're instead going to have a go at Divinity: Original Sin.
God of War
Online gaming has definitely cut into my God of War time. I'm occasionally getting sessions in an have seen some pretty cool things like a world serpent and a blue dwarf's shop.
Heroes of the Aturi Cluster
The Brogue Squadron - now called Space Force - is quite a few missions deep into the campaign. We've gotten quite a bit better at maneuvering and drawing enemies where we want them. We refined our builds as well:
T-70 X-Wing Tank
Shield upgrade x2 for a total of 7 hp
Shield regen on green maneuvers for endless tanking
The ability to draw enemy fire once per round
A free evade action after taking damage
Any players attack on a ship in arc changes a hit to a critical
Double turret: two shots for max one damage each
Double focus and the ability to keep it between rounds
Gives focus to a range 1-2 ally after using it
Can take an ion token to recharge its one shield
A is for action A-Wing
Free boost or barrel roll with a focus action
Attacking from outside an enemy's arc reduces its agility
Double munitions: cruise missiles, harpoons, or assault missiles
The ability to take a second action in exchange for stress
Optionally attack at three to defend at two
A crewman who adds a bomb slot and lets you assign one additional damage when a bomb detonates.
Plasma bombs: AOE explosion that bypasses shields
A bomb launcher that gives the option of 1-backward or 5-forward
Torpedoes, as usual
The campaign is no cakewalk. We tried the final mission in the TIE Phantom arc and, well, lost. We also lost our B-Wing pilot so Mark had to start a new character.