2020.07.03


Source.

The album isn't new or anything, just decided to use the art.
News


Source.

This is a bummer, let's talk about Nike, Fedex, and Pepsi demanding that Washington change the name of its football team.


Chris
Washington ______________?
Turd Boogers
Gage
That would be more fitting
Cal
In the past I've heard Warriors, Hogs, Braves, Redtails
What's all those animals? Indigenous DC wildlife?
Only the Hogs are indigenous, everything else was imported
How about Rebels hahaha
Gage
Our rival high school was the rebels
Cal
I mean, their fight song did used to say "fight for old Dixie" so prob some people would be happy with rebels
I'm a fan of Redtails
But that means it won't happen

Chris
This is a chance to win mascot roshambo.
You guys are in a div with Eagles, Giants, and Cowboys?
What kills all those?
AR15s?
Technically the bullets do.
Good point
Cal
I mean, I like the Bullets, but I'm secretly hoping the Wiz go back some day
Do kidney stones count?
Sharknados
Gage

Chris
Hi. It's not 2006.
Exactly
Washington COVID-1776
Washington 2020, we're gonna f up your everything.
Keeping sane

Covid coronavirus zonies in Mission Beach

Source.

July 4th weekend has arrived and most of SoCal is on lockdown. Just not us. So everyone's here. Angelinos, Inland Imperials, Zonies - everyone.


I have a few welcome out-of-state visitors, but the next few days will be all about the pool and man cave.


Maybe some a.m. sessions. Derrick and I did a windy afternoon paddle out that we cut short to sponge with the girls.
Stonks

Kang gang kangaroo market volatility

Source.

The kangaroo market is in effect, but I haven't done much trading.


I gained a little empirical info on bonds. Going in, I bought bonds expecting to collect dividends and then get the principal at maturity. Some of my purchases quickly gained value based on etrade's "last sale" figure. This got me curious, since cashing out for the 10% gain some of them showed wouldn't be a bad month's work. I hit the button to solicit offers and within hours got quotes for $2-3 above my purchase price (per share or whatever) where the last sale showed about $10. That's too low-ball for me. I can wait.
Bounty of Blood


I just finished the new Borderlands DLC with J; Bounty of Blood.

Borderlands 3 Rose bank

I really dig the style: a mash up between a western and Japanese art/architecture. The story features heavy narration that captures the style and tropes of westerns pretty well.

Borderlands 3 Vestige load screen

That font is awesome. Relative to other content, the style on this one is fairly low-key, but feels more like a new experience than a reskin of the core game.

Borderlands 3 jump pads splat

The DLC introduces new mechanics that are unlocked throughout the story:
Nothing revolutionary, but a good variation on the standard BL gameplay.

Borderlands 3 riding to ruin green nuke

We blasted through the story in a couple of sittings - pretty much on par with what DLCs have been and should be. The narration makes it dense enough to feel substantive, the plot is unambitious - these are a welcome change from the core game and previous DLC. The high country vibe and lack of tie-ins with the rest of the BL3 plot/universe make the DLC feel more like the first game.

Borderlands 3 memeing again they said theyd stop More Than Okay Boomer

After apologizing for memeing too heavily in BL2, Gearbox are back at it.

Borderlands 3 Jurassic Park reference

Naturally, where a western might have horses and cows, Bounty of Blood has lizard creatures. All the western tropes receive an adaptation - miracle tonics, cattle rustlers, cowboy wisdom, posses - as well as some other well-placed references. If this one isn't obvious, check the image url.

Barotrauma


The lolbaters are back to exploring Europa by submarine.


After trying a few subs, we were fairly happy with the Mauser IV. It has a rail gun, shuttle, lots of storage, and a decent layout. Still, I thought the design could be improved on.

Submarine editor

Barotrauma submarine editor wiring cable tracks

I fired up the editor, not sure what to expect. It's a bit unrefined, but it's not hard to become proficient. While the game/editor is about building something in a sandbox, a lot of the visual aspects of the sub don't actually matter. E.g. compartments ("hulls") aren't defined by walls and floors, but rather by meta information you provide.

There are a lot of undocumented rules, shortcuts, and best practices. These videos covered them pretty well. While it's tedious to wire the core and ballast pumps to the con, it's neat to see how open-ended that makes designs.

Barotrauma submarine editor shell layout

Sub design appealed to the lego kid in me, so I dove in (so to speak).

Barotrauma submarine editor minisub

Inevitably you quickly start making 'assemblies'. Every design component is as primitive as can be - e.g. a storage locker has a space for an emergency light bar and nothing inside. So it's a huge time saver to affix said light and fill the locker with supplies appropriate for the part of the ship (dive, medical, engineering, etc.). No doubt the Steam workshop has a lot of these available - either explicitly or via loading up someone else's sub.

Beyond simple shortcuts, what really gets the creative juices flowing is making the sub smart. That is, the game is a struggle against enemies and the elements, so there's massive opportunity for to give the crew a fighting chance through technology. In it's simplest form, this could be placing junction boxes near each other so the mechanic doesn't have to run all over the ship to keep the electricity flowing.

Barotrauma submarine editor capacitors

But in addition to combining physical stuff, Barotrauma supports Computer Engineering 101-style wiring. That is, doors have 'toggle_state', 'set_state', and 'state_out' breakouts that you can wire to buttons, motion sensors, flashing lights. Also available are integrated circuit primitives that allow things like logic to ensure airlock doors are in opposite states. With just a few more gates, you can have some pretty neat designs.

Batteries and supercapacitors don't need to pull 100% charge rate all the time, so with some logic and the 'set_charge' and 'charge_%' pins you can progressively back off the charging. Using a relay, you can ensure batteries don't discharge while your power core is operational.

Barotrauma submarine editor wiring breakouts

My motion-triggered doors require manual activation if the water detector on the other side thinks you might get a faceful of Europan h2o.

Barotrauma submarine editor synced lights

A coilgun is nice, but when you sync two searchlights to it, tracking mudraptors is a much easier job. Divers also appreciate the extra light.

Barotrauma submarine design proximity discharge shock coil

Manually triggering discharge coils typically requires visual confirmation of enemies and for the captain to be at the con. I wired up my zappers to trigger on proximity detection. This is particularly useful for those mudraptors that appear out of nowhere while in transit. The proximity sensor has an off switch for when divers might be nearby, although it's more fun to leave them enabled.


Integrating the physical and the electrical, a bilge chamber can be used to make airlock travel much faster. When the diver is ready to re-enter the sub, the airlock drains to the bilge and the interior door can open almost immediately.

Divinity/Arx

Divinity Original Sin 2 Arx Harbor Leviathan poorly parked boats

Divinity is on pause while we do some shlooting, but I'm eager to get back.