2021.04.13

fire emblem three houses dlc squad constance yuri hapi and the other guy

Fire Emblem Three Houses post. That is all.
Crimson finale

fire emblem three houses dragon fight edelgard

I finished my Edelgard playthrough. The final battle had an interesting and challenging mechanic, but climaxed in an arduous slog against a *gasp* dragon who could oneshot pretty much anyone. How did my well-considered maddening-difficulty plans fare?

Well, let's start with one prevailing observation: through much of the playthrough, any enemy unit could oneshot most of my squad. This was with xp gain focused on my starting lineup of twelve. The only way to have milked more experience out of the run would have been to bypass motivation-restoring exploration for battles.
fire emblem three houses game over
New game++

Since it is *three* houses, I decided to make a second maddening run with Dimitri. To add some spice, I grabbed the DLC and ran through the okay side arc.

fire emblem three houses choice

The gameplan:
The DLC added a really neat alternative final class for Byleth. Rather than walking around with Enlightened One or being a non-swordsman with Wyvern Lord, a female protagonist can go Dark Flyer and focus on sword and black magic all while floating effortlessly above rooftops.*

*Pure digression, but it'd be an interesting (and maybe bad) gameplay mechanic where flyers couldn't be attacked by non-ranged ground units.
DLC additions

fire emblem three houses jeralt flashback

Completing the DLC campaign is best done before a new playthrough. Completing it provides a few things, including:
fire emblem three houses sauna petra byleth actions
Stats

I reformatted some info from Serene's Forest to be more (in my mind) useful.

Class growth rates

Last time around, I summed all stats and used those as an "all things being equal, what classes are great and what classes suck". I've since realized that HP (for maddening), Luck, and Charm are situational at best; judging a class by speed and dexterity gains is far more important. So I came up with a different metric:
Defense' = Defense + Resistance + (Luck / 2)
Since you have limited control over your attacker, I equally weight defense and resistance, then throw a half-weighted luck value in since it plays a role (and roll XD) in crit resist. There is a case to be made for ingoring defense altogether (maddening) and also for adding speed and dexterity and even HP. Since I'm using Defense' as a stepping stone value for my real metrics, I left it simple.
Physical = Strength + Dexterity + Speed + Defense'
So this is basically a measure of how good a given class is for a physical attack build. It takes the physical attack combat modifiers and sprinkles on a devalued/mixed defensive ability while totally ignoring HP and Charm.
Magical = Magic + Dexterity + Speed + Defense'
Same deal for magic. There's something to be said for a third, combined metric to cover Dark Flyers and Tricksters and the like. But let's take the growth chart and add columns for total stats, physical stats, and magical stats:

Type
Class
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Cha
Tot
D'
Phy
Mgc
Unique
Noble
0
0
0
0
0
0
0
0
5
5
0
0
0
Unique
Commoner
0
0
0
0
0
0
0
0
0
0
0
0
0
Unique
Dancer
20
-5
0
0
0
0
-5
-5
10
15
-10
-15
-10
Unique
Enlightened One
20
10
10
0
0
0
5
0
5
50
5
15
15
Unique
Armored Lord
20
5
5
0
0
0
5
5
10
50
10
15
15
Unique
High Lord
20
5
0
5
0
0
5
0
10
45
5
15
10
Unique
Wyvern Master
20
10
0
0
5
0
5
0
10
50
5
20
10
Unique
Emperor
30
10
10
0
0
0
5
5
10
70
10
20
20
Unique
Great Lord
30
10
0
10
0
0
5
0
10
65
5
25
15
Unique
Barbarossa
30
15
0
0
10
0
5
0
10
70
5
30
15
Beginner
Myrmidon
10
0
0
0
5
0
0
-5
5
15
-5
0
0
Beginner
Soldier
10
0
0
5
0
0
0
-5
5
15
-5
0
0
Beginner
Fighter
10
5
0
0
0
0
0
-5
5
15
-5
0
-5
Beginner
Monk
5
0
0
0
0
0
0
5
5
15
5
5
5
Intermediate
Lord
20
0
0
10
0
0
0
0
10
40
0
10
10
Intermediate
Mercenary
20
5
0
0
5
0
0
-5
5
30
-5
5
0
Intermediate
Thief
20
0
0
10
10
0
0
0
5
45
0
20
20
Intermediate
Armored Knight
20
0
0
0
-10
0
10
-5
5
20
5
-5
-5
Intermediate
Cavalier
20
5
0
5
-10
0
5
0
5
30
5
5
0
Intermediate
Brigand
30
10
0
0
0
0
0
-5
5
40
-5
5
-5
Intermediate
Archer
5
0
0
10
0
5
0
0
5
25
3
13
13
Intermediate
Brawler
30
0
-10
10
10
0
0
-10
5
35
-10
10
0
Intermediate
Mage
5
-5
10
5
0
0
-5
5
5
20
0
0
15
Intermediate
Dark Mage
5
-5
10
5
0
0
-5
5
0
15
0
0
15
Intermediate
Priest
5
-5
5
5
0
0
-5
10
10
25
5
5
15
Intermediate
Pegasus Knight
15
0
0
0
10
0
0
5
10
40
5
15
15
Advanced
Hero
30
10
0
0
10
0
0
-5
5
50
-5
15
5
Advanced
Swordmaster
25
10
0
0
20
0
0
-5
5
55
-5
25
15
Advanced
Assassin
20
0
0
20
20
0
0
0
0
60
0
40
40
Advanced
Fortress Knight
30
10
0
0
-10
0
15
0
5
50
15
15
5
Advanced
Paladin
30
10
0
5
-10
5
5
5
5
55
13
18
8
Advanced
Wyvern Rider
30
10
-5
0
0
0
5
-5
5
40
0
10
-5
Advanced
Warrior
40
15
-5
0
0
0
0
0
5
55
0
15
-5
Advanced
Sniper
10
5
0
20
0
10
0
0
5
50
5
30
25
Advanced
Grappler
40
10
0
10
10
0
0
0
5
75
0
30
20
Advanced
Warlock
10
0
10
0
0
0
-5
5
5
25
0
0
10
Advanced
Dark Bishop
10
0
10
0
0
0
-5
5
0
20
0
0
10
Advanced
Bishop
10
0
10
0
0
10
-5
5
10
40
5
5
15
Special (DLC)
Trickster
20
0
0
15
20
10
0
5
0
70
10
45
45
Special (DLC)
War Monk/Cleric
40
10
5
10
0
0
0
5
5
75
5
25
20
Special (DLC)
Dark Flier
20
0
0
0
10
0
0
10
10
50
10
20
20
Special (DLC)
Valkyrie
5
0
5
0
-5
5
5
10
10
35
18
13
18
Special (DLC)
Death Knight
30
10
10
0
-5
0
5
5
0
55
10
15
15
Master
Falcon Knight
30
10
0
0
20
0
0
5
10
75
5
35
25
Master
Wyvern Lord
30
15
-5
0
10
0
5
0
5
60
5
30
10
Master
Mortal Savant
20
10
10
0
-10
10
0
0
5
45
5
5
5
Master
Great Knight
30
10
0
0
-10
0
5
-5
5
35
0
0
-10
Master
Bow Knight
10
0
0
0
-5
0
0
0
5
10
0
-5
-5
Master
Dark Knight
10
5
10
0
-5
0
5
10
5
40
15
15
20
Master
Holy Knight
10
0
10
0
-5
10
5
10
10
50
20
15
25
Master
War Master
40
15
0
0
10
0
0
0
5
70
0
25
10
Master
Gremory
10
0
10
10
0
0
0
5
10
45
5
15
25

Neat, but verbose. Should we be happy with this metric, a more useful chart shows classes, proficiencies, and the derived combat values:

Type
Class
Proficient
Proficient
Proficient
Growth
Phys
Mgc
Unique
Noble



5
0
0
Unique
Commoner



0
0
0
Unique
Dancer
Sword
Authority

15
-15
-10
Unique
Enlightened One
Sword
Brawl
Faith
50
15
15
Unique
Armored Lord
Axe
Authority
Armor
50
15
15
Unique
High Lord
Sword
Lance
Authority
45
15
10
Unique
Wyvern Master
Bow
Authority
Flying
50
20
10
Unique
Emperor (Edelgard)
Axe
Authority
Armor
70
20
20
Unique
Great Lord (Dimitri)
Sword
Lance
Authority
65
25
15
Unique
Barbarossa (Claude)
Bow
Authority
Flying
70
30
15
Beginner
Myrmidon
Sword


15
0
0
Beginner
Soldier
Lance


15
0
0
Beginner
Fighter
Axe
Bow
Brawl
15
0
-5
Beginner
Monk
Faith
Reason

15
5
5
Intermediate
Lord
Sword
Lance
Authority
40
10
10
Intermediate
Mercenary
Sword
Axe

30
5
0
Intermediate
Thief
Sword
Bow

45
20
20
Intermediate
Armored Knight
Lance
Axe
Armor
20
-5
-5
Intermediate
Cavalier
Sword
Lance
Riding
30
5
0
Intermediate
Brigand
Axe
Brawl

40
5
-5
Intermediate
Archer
Sword
Bow

25
13
13
Intermediate
Brawler (M)
Axe
Brawl

35
10
0
Intermediate
Mage
Faith
Reason

20
0
15
Intermediate
Dark Mage (M)
Faith
Reason

15
0
15
Intermediate
Priest
Faith
Reason

25
5
15
Intermediate
Pegasus Knight (F)
Sword
Lance
Flying
40
15
15
Advanced
Hero (M)
Sword
Axe

50
15
5
Advanced
Swordmaster
Sword


55
25
15
Advanced
Assassin
Sword
Bow

60
40
40
Advanced
Fortress Knight
Lance
Axe
Armor
50
15
5
Advanced
Paladin
Sword
Lance
Riding
55
18
8
Advanced
Wyvern Rider
Lance
Axe
Flying
40
10
-5
Advanced
Warrior
Axe


55
15
-5
Advanced
Sniper
Bow


50
30
25
Advanced
Grappler (M)
Brawl


75
30
20
Advanced
Warlock
Faith
Reason

25
0
10
Advanced
Dark Bishop (M)
Faith
Reason

20
0
10
Advanced
Bishop
Faith
Reason

40
5
15
Special (DLC)
Trickster
Sword
Faith
Reason
70
45
45
Special (DLC)
War Monk/Cleric
Axe
Brawl
Faith
75
25
20
Special (DLC)
Dark Flier (F)
Sword
Reason
Flying
50
20
20
Special (DLC)
Valkyrie (F)
Faith
Reason
Riding
35
13
18
Special (DLC)
Death Knight
Lance
Reason
Riding
55
15
15
Master
Falcon Knight
Sword
Lance
Flying
75
35
25
Master
Wyvern Lord
Lance
Axe
Flying
60
30
10
Master
Mortal Savant
Sword
Reason

45
5
5
Master
Great Knight
Lance
Axe
Armor
35
0
-10
Master
Bow Knight
Lance
Bow
Riding
10
-5
-5
Master
Dark Knight
Lance
Reason
Riding
40
15
20
Master
Holy Knight
Lance
Faith
Riding
50
15
25
Master
War Master (M)
Axe
Brawl

70
25
10
Master
Gremory (F)
Faith
Reason

45
15
25

Base stats

On to a hyperoptimization. Units qualify for promoted classes at a particular level and, by definition, their stats will be the lowest at that point. It is then advantageous to stop xp gain at that threshold and let the unit qualify for whatever classes they can and thereby harvest the 'free' stat boosts. An example would be a physical attack build that happens to qualify for a magic class, they'll likely be stunted in Mag and Res and thereby harvest the gains for momentarily speccing into that class. A brawler may not use magic very much, but he'll certainly benefit from resistance.

Type
Class
HP
Str
Mag
Dex
Spd
Lck
Def
Res
Cha
Unique
Noble
0
0
0
0
0
0
0
0
0
Unique
Commoner
0
0
0
0
0
0
0
0
0
Unique
Dancer
0
0
0
0
0
0
0
0
0
Unique
Enlightened One
28
17
8
12
14
10
12
10
0
Unique
Armored Lord
38
17
8
12
6
10
17
8
0
Unique
High Lord
30
16
7
11
13
9
13
9
0
Unique
Wyvern Master
30
17
9
13
19
11
14
11
0
Unique
Emperor
38
17
8
12
6
10
17
8
0
Unique
Great Lord
35
17
8
12
14
10
14
10
0
Unique
Barbarossa
35
18
10
14
20
12
15
12
0
Beginner
Myrmidon
20
7
3
6
6
4
5
2
0
Beginner
Soldier
20
8
3
6
6
4
5
2
0
Beginner
Fighter
20
8
3
6
6
4
5
2
0
Beginner
Monk
20
4
8
6
6
4
3
4
0
Intermediate
Lord
25
9
6
10
10
8
6
3
0
Intermediate
Mercenary
25
9
6
10
10
8
6
2
0
Intermediate
Thief
25
9
6
11
11
8
6
2
0
Intermediate
Armored Knight
30
9
6
7
4
8
12
1
0
Intermediate
Cavalier
25
9
6
7
6
8
6
2
0
Intermediate
Brigand
28
10
6
7
7
8
6
2
0
Intermediate
Archer
25
8
6
8
7
8
5
2
0
Intermediate
Brawler
28
9
6
7
8
8
6
1
0
Intermediate
Mage
25
4
10
7
6
8
3
5
0
Intermediate
Dark Mage
25
4
10
7
6
8
3
5
0
Intermediate
Priest
25
4
9
7
6
8
3
5
0
Intermediate
Pegasus Knight
25
8
6
7
8
8
5
4
0
Advanced
Hero
30
17
8
12
14
10
12
8
0
Advanced
Swordmaster
30
17
8
12
14
10
12
8
0
Advanced
Assassin
30
17
8
12
14
10
12
8
0
Advanced
Fortress Knight
35
17
8
12
8
10
17
7
0
Advanced
Paladin
32
17
8
12
14
10
12
8
0
Advanced
Wyvern Rider
30
18
8
12
14
10
12
8
0
Advanced
Warrior
32
19
8
12
14
10
13
8
0
Advanced
Sniper
30
17
8
12
14
10
12
8
0
Advanced
Grappler
32
17
8
12
14
10
14
7
0
Advanced
Warlock
30
8
17
12
14
10
12
15
0
Advanced
Dark Bishop
30
8
17
12
14
10
12
15
0
Advanced
Bishop
30
8
15
12
14
10
12
15
0
Special (DLC)
Trickster
28
14
12
10
14
12
10
10
0
Special (DLC)
War Monk/Cleric
32
17
10
10
10
10
14
11
0
Special (DLC)
Dark Flier
25
8
6
7
8
8
5
4
0
Special (DLC)
Valkyrie
20
5
10
10
9
9
9
13
0
Special (DLC)
Death Knight
32
10
17
14
16
12
13
15
0
Master
Falcon Knight
32
18
10
14
20
12
13
14
0
Master
Wyvern Lord
32
18
10
14
20
12
15
12
0
Master
Mortal Savant
32
17
17
14
16
12
14
12
0
Master
Great Knight
34
18
10
14
10
12
17
10
0
Master
Bow Knight
32
17
10
14
16
12
14
10
0
Master
Dark Knight
32
10
17
14
16
12
13
15
0
Master
Holy Knight
32
8
15
14
16
12
13
16
0
Master
War Master
33
20
10
14
16
12
15
10
0
Master
Gremory
32
8
17
14
16
12
13
16
0
The squad

Character Final class Notes
fire emblem three houses byleth

Byleth
Dark Flyer

Sword
Reason
Flying
Byleth should be pretty formidable as a flyer with movement boosts, her preferred sword abilities, and reason magic.

Transmute plus the light magic avoid skills could be pretty neat. Since New Game+ allows the relearning of skills, I gave her Seal Strength (defender receives Str-6) to help level new units.
fire emblem three houses dimitri

Dimitri
Wyvern Lord

Lance
Axe
Flying
Training Dimitri up on riding gives him Seal Movement which could be helpful - then again, what's movement - 1? He natively has increased avoid at full health, so it makes sense to make him a flyer.
fire emblem three houses ashe

Ashe
Bow Knight

Lance
Bow
Riding
Ashe was a favorite from my last playthrough where he got movement boosts, learned Pass, and could pick locks. With Stride and Impregnable Wall, he could safely get to the far corners of the map even without a buddy casting Warp. Since I wanted to go a different direction and he's somewhat made to be an archer, I decided to take him the Bow Knight route and get that dexterity stat with Bowrange +2.

Ashe is also able to bring Seal Strength to the table in NG+, letting my low level magic units class into physical attack classes temporarily for speed and dexterity bonuses.
fire emblem three houses lysithea

Lysithea
Valkyrie

Faith
Reason
Riding
Having the greatest magic stat growth rate, Lysithea is irreplaceable. Rather than walking around in robes, I'm hoping as a Valkyrie she can use extended movement, Canto, and the bonus magic range to wreck enemies from a safe distance.
fire emblem three houses petra

Petra
Bow Knight

Lance
Bow
Riding
Petra is the Lysithea of dexterity. That made sense. She natively has bonus critical chance to enemies with less-than-half health, which could be very useful if I can remember it. I liked her as a Pegasus Knight and I'm hoping that popping off arrows from horses will work just as well.
fire emblem three houses anna

Anna
Dark Flyer

Sword
Reason
Flying
I wanted to use most of the DLC characters, Anna being the fan favorite among them. She emphasizes luck, which is a weird - possibly pessimistic stat to build around. Since she can gain Pass from riding and has decent dexterity and magic growths, I decided to make her a dark flyer with maxed out avoid. Aside from the normal flyer skills, winning the Heron Cup will give her Sword Avoid, which makes Dark Flyer the right choice.
fire emblem three houses yuri

Yuri
Wyvern Lord

Lance
Axe
Flying
Yuri's personal ability is bonus damage against lone enemies. While this difficulty level isn't great for operations behind enemy lines, making him a flyer was as good a choice as any. He's bad in like all Wyvern Lord skills, so it's gotta be a secret build, right?
fire emblem three houses constance

Constance
Valkyrie

Faith
Reason
Riding
Constance gets offensive buffs outdoors and defensive buffs indoors. Or the opposite. Either way, she's a magic-focused DLC character who seemed to make sense as a Valkyrie.
fire emblem three houses hapi

Hapi
Dark Flyer

Sword
Reason
Flying
Hapi feels a lot like Constance but with the personal ability of having attacks that are always effective against monsters. I'm not exactly sure what that means, but if she can blast a magic shelled dragon with a tome, I'm all for it.
Cyril
fire emblem three houses cyril
Trickster

Sword
Faith
Reason
Cyril made a formidible Wyvern Lord since Aptitude gives him monster stats. As a Trickster, he gets a big bonus to a random stat every round, so maybe that could be really neat.
Shamir
fire emblem three houses shamir
Falcon Knight

Lance
Sword
Flying
Shamir gets a neat stat bonus after killing an enemy. That might help her survive the occasional counterattack, but it could also be good with the dance batallion that Dimitri's plot unlocks.
fire emblem three houses mercedes

Mercedes
???

[Magic]
My #12 slot was kind of a toss up. Since I had leveled Mercedes in my first playthrough, having her get NG+ upgraded faith and reason abilities seemed like a nice thing to have in the early game. That is, physic is a handy spell when the game expects you to just have heal. Also casting high level spells is easy xp.

fire emblem three houses dimitri edelgard