Last night Jeff and I attended the US-Turkiye World Cup match. After my attempts to get normal tickets normally failed miserably, I was left with three options:
Not see any live soccer this World Cup
Buy resale tickets at a huge premium
Purchase a hospitality package
Still salty about my fortunes in each of the FIFA draws and at the prospect of paying scalpers, I settled for #3. The first US match (Paraguay) was super overpriced, Match 2 would have required visiting Jon, so I went with the third group stage match against our strongest opponent. An elimination round match would have been pretty awesome but it was impossible to know if the US would end up in Santa Clara, Dallas, or Kansas.
Plans
FIFA sent a lot of emails, including one saying there'd be great food and that we'd find out later about parking. Eventually they followed up and informed me that a VIP hospitality ticket did not include parking. I wasn't especially looking forward to the drive so I used it as an opportunity to take the fam back to Great Wolf Lodge.
Turns out Lyft is better than Uber.
GWL isn't especially close (45-60 minutes) to Inglewood but it's rideshare-able. Jeff reserved an Uber and, about a week later, was notified that his reservation was cancelled due to "changes in traffic conditions". Since the email had a heart picture this clearly wasn't a situation where Uber was trying to milk surge pricing. I tried the other rideshare service hoping for a different result, Jeff was skeptical. Sure enough, Lyft kept the reservation and proved again that it's Uber's less evil sibling.
Jersey review from some big box store's website.
The striped US home jerseys are heinous, looking like some sort of clown costume or a crumpled and discarded Where's Waldo (himself a bizarre creepster). The away tops, in contrast, are excellent. Alas, for whatever reason, all the replica jerseys seem to have sold out from the major outlets and haven't been restocked.
My fallback option wasn't bad, for my birthday Jes and Dani got me a bunch of US Soccer swag, including a classy US Soccer collared shirt.
A meaningless-ish game
The script said this would be an important match. Turkiye was our highest-ranked opponent and had some making dark horse claims. Meanwhile, who knows how we'd perform in the group stage. Well, the US won our first two matches, Turkiye lost its first two matches, and the other two drew in their head to head, so our six points won the group and Turkiye's 0 points meant elimination.
On paper, the match was meaningless. Perhaps not insignificant though it might provide some hint about:
Squad depth, since at least the players on yellows would be sitting
The ability of the Pochettino-era USMNT to compete in the elimination rounds
Regarding the second one, Paraguay and Australia played defensive ball, allowing the US (and Turkiye) to dominate possession while trying to score on breakaways or corners. Turkiye is, by all accounts, very good technically and showed it in their possession stats. So, for me, whether or not the United States could win the possession battle against Turkiye would be a good indicator of how we'd do against squads with enough quality to control the game.
Walking
The rideshare dropoff was opposite the stadium's hospitality entrance so we had a bit of walking, punctuated by a detour to the bag check because apparently an SL2 is a "professional camera".
Pregame
The LA stadium is pretty awesome - open air under a giant fiberglass canopy and a big, eliptical jumbotron. I kind of wanted to walk around the concourses in search of a US away jersey but the hospitality entrance took us down to field level via a separate set of escalators. The field level concourse was barren, save for a few eateries so we retired to the hospitality suite.
The lounge had a DJ, a couple of bars, some food stations with lamb and chicken curry and s'mores.
The match
Footgolf, excellent.
The seats were great, we had a twelfth-row view of The McKennie Show. My only complaint is that the sightlines seem to have been based on an NFL-width field because we had to look at the jumbotron to see any action at the near-side corner flags.
Goals were scored at the beginning, middle, and end of the match. It was exciting, at least.
Soccer ambassador Will Ferrell had the cameras on him a couple of times and took the oppotunity to endorse the stadium dog. Sadly, the celebrity cam drew more crowd roars than any game action, save for the goals.
A win would have been great, a draw would have been fine, the final-minute loss was a bit disappointing. Since we already locked up the group win, I think I'm happy to have seen five great goals even if we only had two of them. I hope the defensive lapses are anomalies because the US possession and ability to play out of the press was unimpressive.
The 2026 World Cup of Soccer is different. Maybe it's the very convenient match times. Maybe it's the ticket prices. Maybe it's the Iran NT staying just down the road. All I know is that I better post about it before the US is eliminated and I hate footy again.
Rules/rule enforcement
I've watched a fair amount of football in my time and based on that I think it's reasonable to say what we've seen in the past week is a much different experience from everything that has come before. Admittedly, it's been a few years since I religiously watched EPL and UEFA so my point of reference may be missing a few changes that were rolled out in the interim. I could remedy this by looking up what's new and different just for 2026 but I'd rather go the meme route and claim...
WE ARE FINALLY SEEING THE AMERICANIFICATION OF FOOTBALL!
Just like the NFL, World Cup matches now have four quarters that are separated by the normal halftime break and two mandatory hydration breaks brought to you by Powerade, the dehydration mutilator.
While player safety should be one of FIFA's top priorities, these breaks are occurring in air conditioned domes, at night, and in conjunction with an increase in the the number of allowed substitutions. Rather than having the broadcast show highlights or let the commentators riff, the hydration breaks are used for what was almost certainly their intended purpose - to show ads. Will we, in a few years, have commercial breaks at every throw-in? It certainly would be peak Americana.
To be honest, I don't entirely mind having three minutes to make nachos or check my phone but since hydration breaks are probably just a cash grab, I'm firmly on the side of the purists. Well, I am on their side so long as they acknowledge...
Matches have been extended from about 60 minutes of play to about 90
Commercials aren't fun (unless they have Zlatan) but they aren't as viscerally frustrating as time-wasting. This is the least-novel complaint about soccer but it's worth mentioning because it's being addressed. The worst part of the fan experience is to see mild contact cause a player to roll around on the field for five minutes then hop up and return to play as if nothing happened. It's especially frustrating when you're supporting the side that now has four fewer minutes to equalize (because - rest assured - one of those five minutes will be added at the end of the 90).
Goal kicks, throws, substitutions - all are opportunities to subject the fans to soap opera-tier theatre.
"It's part of the game."
This is the normal explanation given to idiot Americans complaining about diving and time-wasting. And while there's no shortage of casuals that simply want to whine about the underhanded aspects of the game, I don't buy itspartofthegame.
Simply, in the seven matches I've watched, it felt like there was 90+ minutes of uninterrupted action (interrupted only by halftime and hydration breaks brought to you by FIFA, the integrity mutilator). When I paid closer attention, I realized:
Players in this tournament always seem to jog off when subbed, or at least take a brisk walking pace
The ref does a countdown for throw-ins and goal kicks
There haven't been any Neymar-tier rolling marathons
Players still go down on soft challenges but when a foul is given, play restarts quickly.
Mistaken identity
On the subject of Neymarisms, another itspartofthegame is simulation/embellishment. But after Miguel Amiron replaced Tim Ream in the referee's book for a simulated foul, players seem to have gotten the message that faking contact won't be part of this World Cup. I don't know if the system is perfect - Paraguay still got a free kick from the challenge and embellishment seems hard to police - but I think we're seeing progress.
In the Mexico opener, the ref announced the VAR decision on the PA like the NFL's iconic "after further review..."
Not every group has even played yet so I'll try not to jump to any hasty conclusions but at this early stage I haven't seen any unremedied divergences between objective reality and refereed reality. Moreover, the semi-automatic VAR of decisions that aren't a judgment call seem to be producing fairer results.
48 teams
There are 48 teams in this one, up from the usual 32. It wasn't enough for Italy to qualify, but it's still a lot. How did the new and unfamiliar names fare against the tournament favorites?
Germany 7 - 1 Curacao
Uh oh.
Spain 0 - 0 Cape Verde
Portugal 1 - 1 Congo DR
Belgium 1 - 1 Egypt
Oh. Crazy.
These results may be outliers but with the winners of each group playing a third-ranked team from another group in the Round of 32, you have to believe they would have been looking for three points. It's too early to know if the 48-team field is a good thing or a bad one but I'm leaning toward "more soccer is better".
Geopolitics
The tweet above went out the night before the US opener.
Five months ago:
Me
As of January 13, 2026 Donald Trump has not ordered the invasion of Greenland. He has taken a foreign despot prisoner and... conducted an airstrike on Iran's nuclear infrastructure... So while we're not currently at the "large scale military invasions" point, the choice for the 2026 FIFA Peace Prize was perhaps a bit optimistic.
Since we are living in the dumbest timeline, January's dust up gave way to a large scale bombing campaign and a variety of not-so-peaceful tweets threatening, among other things, that "A whole civilization will die tonight, never to be brought back again". There's something to be said about how this reflects on US Soccer but what's more important is to apply skills needed to survive in this timeline by finding the dark humor in it. President "You don't have the cards, Zelensky" tried to bluff against an actual trump card (oil) and lost but, in doing so, absolutely clowned Gianni Infantino's inaugural FIFA Peace Prize.
The first US match was a lot of fun to watch. Possession was good except early in the second half when the players seemed to take their foot off the gas. I most enjoyed the handful of perfectly-weighted, in-curling through balls up the wings. After watching other teams struggle against a parked bus, I'm hopeful that incisive passing and some of the clever touches we saw against Paraguay will give us a chance against stronger sides.
I finally jumped on the Hades train, you know the game that ships directly into every Steam Deck owner's brewery conversations. I considered starting with the first one but gestures at game backlog.
The main character is Melinoƫ, daughter of Hades and her job is this game is to escape Chronos's time loop (aka the lore explaining the roguelike). The greek mythology thing is fun and reminiscent of freshman literature.
The gameplay is top-down action/bullet hell. You have two weapon attacks and can drop an AOE that typically halts enemies. With a half dozen weapons to choose from and ways to buff those weapons, you need to learn a few different tactical approaches. For garbage players such as myself, the tactical approach is to level the two weps that are strong at range.
Nobody on Olympus is particularly happy with Chronos, so throughout a run the other greek gods and goddesses offer attack/defense/loot abilities that have rarity and level. As you finish runs and unlock passives you see fewer white boons and more blue, purp, and orange. Eventually you get access to boons that are collabos between two olympians and can be pretty powerful.
Left door: upgrade a boon, get a fire boon, get a smithing boon. Right door: increase hit points, get money, increase magic points.
In most cases, you can choose which olympian will provide a reward for clearing the next room.
There's a fishing minigame because of course there is.
To finish the story you need to beat Chronos in the underworld eight times and Typhon, the final boss of the overworld, four-ish times. Maybe it's nine time for Chronos counting the final showdown, I'm not there yet.
I hit a brief period of frustration when I reached Chronos a few times and didn't last very long, having not had much opportunity to learn his attacks. I felt no remorse about looking his battle mechanics up online, though probably normal character progression helped as much as anything else.
The game is a fun, lightweight action title with cool art and dialogue I don't really care about. The unlockables and ability to not get demolished ramp very steadily. This is normally pretty good for a roguelike - it's nice for the learning curve and adds freshness and variety to each run. Hades II unlocks weirdly feel extremely artificial due to the lack of a clear cause/effect for the unlock and because some of the things are like, "now you can plant multiple crops with one button press" and "now you can select a favorite equippable". The feeling of strangeness wears off when you start a new run.
Borderlands 4
During my birthday BL4 sess I encountered my second-ever pearlescent. More on that in a sec.
Since my last Kairospost, Me and J leveled up to UVHM 5. I'm going to go out on a limb and say the BL4 UVHM format (side activities culminating with a story mission re-run) beats the full replay required in BL2. We might do UVHM 6 before we start the DLC, depends on how hard Bloomreaper is with a duo.
Quest mop-up has been a highlight. Some of the side quests are quite extensive and, as usual, introduce characters whose eccentricity isn't confined by the relative seriousness of the main plot. Looking at you, Professor Ambreleigh.
We hadn't finished any of the vault fragment -> vault sidequests until this mop-up/UVHM-up phase. The pre-boss section of the vaults were fairly challenging. The guardian bosses weren't too bad and made for a scenic fight. I don't think we missed out on too much in not previously having the passive buff granted by each guardian.
It was nice to see (back in December) that even Kairos celebrates Mercenary Day (with a mini-DLC).
I've played a lot of Borderlands. Like a lot. Only once have I come across a pearlescent. And unlike the Tunguska, Herald is almost max level and perfect for my Gravitar radiation build. Plus it's reminds me of the days of Grog Nozzle + Unkempt Harold.
BL4 apparently has a couple of high drop-rate pearls from a specific map activity but since they aren't in the same pool as the world drops, it only cheapens the brand a bit.
A thin Defect deck
Some of my StS2 runs have a quite a lot of card removal.
I checked back in with early access StS2, there appears to be steady progress but nothing yet worth another binge.
Astro Bot
Kid did it.
I gave the final two Astro Bot challenge levels a few more tries but if I'm going to beat them it won't be with a five year old in attendance. A few screenshots that were hanging out on my PS5:
PUBG strats
Taego's bridges tend to get a lot of vehicle traffic but the most exciting barricades happen on the incomplete bridge. The long, narrow ramp ensures that you only need a few boats, vehicles, and concrete blocks to ensare another team.
We gave the Payday arcade mode a run. It suffers from the same core issue that Payday does: once you exit stealth you're confronted with a nonstop flood of law enforcement. They really need The Director.
Bait packs are fun now that the Lynx is back. The squad always totes cover flares and folding shields for rooftop and butte-top fortifications.
The Vikendi gondolas are great for transporting vehicles.