Sins Of A Solar Empire (2008)
Review | 2009.10.09
Also I've spent some time with a 2008 release, Sins of a Solar Empire. Hailed as the epic-est strategy game ever, I like their attempt to make Rebellion right and, to paraphrase their mantra, create a strategy game that doesn't base success on how fast you can click the mouse. It's grandiose, with culture, resources, economics, tech, tactics, experience, topography, and the lot. It seems like everything, however, is a means to create the big fleet that you will need to win. This stands in contrast to Civ, for example, where you can succeed as an isolationist until the game ends.