elden ring [tag]
Review | 2023.01.14
Maybe
not all the genres, but FPS, 4X, tabletop, and a meme game are a good sampling.
Gallerypost | 2022.12.05
It's over, it's done. Here's how
the last dozen hours of Elden Ring went.
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Wanting to give back to the Elden Ring community and maybe also farm rune arcs,
I put down my summon sign once or twice.
Gallerypost | 2022.12.03
J came out to play games and try local brews. It's been a long time since we'd done couch co-op.
Infopost | 2022.11.19
Last time I got Stable Diffusion's Hello World going (with some video card and Python IDE side quests).
This time: prompts and parameters.
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So this nitrosocke guy created
a checkpoint (set of trained models) using Elden Ring images. I envision this as being like transfer learning wherein final model is a generalized network (like a trained VGG-19) that is adapted to a specific dataset.
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The Elden Ring style checkpoint is cool and worth dedicating some post to, but it's even more than that. The Elden Ring outputs are really good. That is,
the images are more distinct, coherent, and stylistically-accurate than stuff generated by the base model. Of course it would make sense that a specialized network is better at its job.
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There's one caveat that I'll mention after some Elden Ring txt2img:
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Caveat:
Elden Ring characters often armor covering their face and hands so it sidesteps SD's weakness.
Review | 2022.10.12
Just vibeo ganes in this post.
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I thiiink we did Elden Ring out of order, doing Starscourge Radahn after the lava castle and capital. I love a good lake of rot though.
Infopost | 2022.09.20
Video games, wood preservation, PC hardware, and a quick trip to Las Vegas. Read on.
Gallerypost | 2022.08.17
Me and J have almost covered the aboveground map, mostly working through
Volcano Manor and the Leyndell.
Storypost | 2022.06.07
I hit the big one. Luckily this game is co-op so I didn't have to do it alone.
Review | 2022.05.20
I try out a new kid carrier, do some data entry, and slay my first Elden Ring dragon.
Storypost | 2022.05.14
Investing, video gaming, internetting, parenting, learning -
the usual.
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Last month I described my "Elden Ring moment". I think this was J's:
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To Elden Ring's credit, it follows the Fallout model of not gating areas by equipment or abilities, letting the player explore and inevitably be obliterated by overleveled enemies. But
it would feel more Souls/Ocarina-ey to not be able to fast travel away - except for maybe to a central starting point.
Infopost | 2022.05.07
I was thinking about
doing a post of some of my favorite sprites of all time (Kirov reporting) but went down a rabbit hole and didn't return in time.
Gallerypost | 2022.04.29
Just some
scenery and light commentary from mine and J's Elden Ring adventuring.
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My
most Elden Ring moment thus far? I fought to the tower of Fort Gael from the Smoldering Church, losing my co-op buddy in the process. Briefly out of danger, I
searched desparately for a site of grace but only found a teleporter that took me to a bridge in an unexplored location (Redmane Castle). Rather than storm yet another castle, I cautiously crept back across the bridge, only to get lit up by the trebuchet. I reversed course, hoping there'd be a site of grace near the castle entrance. I wound through the battlements, picking up a few stealth kills, but then ran into a ballista. Stealth was out, so I ran past the ballista, roadblock, and soldiers, hoping to find a defensible location at the castle gate. Instead a troll dropped on me from the castle wall.
Review | 2022.03.30
I have another post queued up for real world stuff like Ukraine and the market/return of Gamestonk, but
let's talk about the big March PS5 releases.
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Me and J have managed
a few sessions of Elden Ring and we're quite enjoying it.
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Elden Ring feels a lot like Zelda, and I mean
the original Zelda with its massive overworld and frequent caves. I suppose Skyrim did that too, but oftentimes in Skyrim a small cave entrance would lead to a massive network of chambers and underground cities and such. From a playability standpoint, in Skyrim you kinda have to think twice about derailing your current plans, in TLOZ and ER
you can just pop in for a boss/item/deathloop.
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Keeping the above comparisons going, one of the most iconic moments from the Elden Ring early game went like this:
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Elden Ring
closely follows the mechanics of other Souls games. For co-op combat, this means that enemies have a single target lock (that they switch from time to time) and will ignore the other player. This makes for easy 2v1 battles and slightly harder 2v2+ battles with minons. Large enemies and bosses still focus on a single player but mix in AoE and no-look attacks.