Assassin's Creed looked like Assassin's Creed. You get a bird this time. It lovely though.
Wha? Naboo fighter in Battlefront? Cooool. Same sort of deal, developers seem to be getting this gen of consoles really dialed in graphics-wise. But, y'know, innovation would be nice.
I wonder how much of a game they will release this time.
Maybe more of a AA+ title, Far Cry 5 looked like the new installment you would expect. The demo was fairly limited, but apparently it introduces a companion.
Gran Turismo looks as good as Forza, Project Cars, etc. It may also be out this decade.
Wolfenstein seems to have gone all Fallout.
The Nintendo area was basically Comiccon the entire day. I didn't even try to get through that.
Smaller guys
Atlus's offerings looked like pretty generic rpg material. Ugh, another Etrian Odyssey.
Square seems to have gone full Disney with Final Fantasy. There's even a card game!
The vibe
Everyone has vr. Bethesda was hitting it the hardest. Oculus was there. Sony, of course. But I was surprised to see a lot of startups showcasing their vr platform.
One of them seemed to put the player in a weird world of graphical effects. Just adjacent was some trippy artwork (related???).
Where?
There were some titles I expected or got press, but weren't accessible from the conference floor. This is not atypical:
Beyond Good and Evil
Metroid Prime
Borderlands
Shadow of the Colossus
[Half-Life]
Lolwtf
I need a shirt that says both that I am an ass and that I am a dork.
Since Dying Light was just a bit too cerebral for two-day gamefest, J and I mixed in some Killing Floor 2.
In a way, it's a spiritual successor to Left 4 Dead 2. It's a team-based zombie survival experience where if you go solo you will quickly die and doom your team.
Where L4D2 had four awesome but ultimately identical characters (except for Ellis's .05% speed boost), KF2 has a dozen or so character classes. These levelable classes basically dicatate weapon choice; although you can purchase any weapon between rounds, your buffs affect just your weapon class. Of course, the leveling system just feels like a cheap way to give people objectives in an otherwise simple game.
... that is to say, it's an online store game in a flagship title's clothing. It looks and feels like a high dollar game, but the lack of gameplay variety brings you back down to earth.
But the shooter mechanics are good and it's refreshing to have a game that emphasizes squad tactics. While I haven't played all that much of it, the tactics do seem to be fairly map-independent. In contrast, L4D2 had some iconic locations that needed to be understood to get through the level.
More Andromeda
Still breezing through playthrough two. Found a fun one when my hard drive was full and I couldn't download the latest update...
Maybe I'll walk around Kadara port, or-
Oh okay. Well I didn't need online features for this. So, thanks for telling me. Well, time to go to Havarl-
Um, yeah, you told me that. Mayble I'll go someplace else-
Yeah. The game felt obligated to remind me frequently that I needed a patch to use online features I wasn't using. THANKS EA!