Yesterday I got the email confirming what was reported online:
E3 2023 is cancelled and its future is very much in question.
Pure speculation: covid didn't kill E3, though it forced the show to be virtual for three years.
Sony pulling out of the show in 2019 killed it. You might say Blizzard started the trend years before, but E3 without Blizzard was like CES without Apple - only Blizzard and extreme fanboys cared they weren't there. Microsoft and Nintendo followed Sony's lead this year, though organizers reasonably expected to proceed on the backs of the publishers and studios.
In memoriam
No one will let a good brand go to waste so I expect E3 2026 to happen, I just don't see it being the same conference unless the major players do a 180. So let's remember E3 for what it was. Here's
a recap of my intermittent twenty years of going to the show, highlighting the uniquely E3 things.
The first time I attended E3 I was amazed by
the scale and the spectacle. Three enormous conference floors? Endless backroom cubicles? Gran Turismo projected onto a giant globe? Whoa.
E3 was all about playable demos.
Lots and lots of playable demos. Sure there were marketing materials and teaser videos and conference rooms, but the core of E3 was early access to upcoming titles.
Playing pre-release games was a big thrill. Even seeing promo videos was exciting in the dark ages before things were simultaneously livestreamed to the web.
In the late 2000s
mobile platforms/games came to the show with a lot of money and tried to unseat consoles. It didn't work.
The elaborate sets and props made E3 feel like a Hollywood sound stage. From giant mechs to Nissan Skylines to life-size character sculptures,
E3 was a visual treat even if you didn't look at a single screen.
For a while E3 was synonymous with booth babes. Unlike other trade shows,
E3's promoters were more professional cosplayers than sexualized marketers. (The glaring exception to this was the booth babes promoting energy drinks.) However you feel about it, I enjoyed a good photo op with a character toting a 50 cal or some
Dying Light zombies or a
Horizon dinobot.
Some of the booths got creative. Roulette, beer pong, 3d printing. I think Fortnite had an obstacle course.
Because E3 vendors were trying to sell the experience, they brought the
top-tier gaming setups. This was equally great for playing the demos and collecting media room ideas.
I loved Persona 5 and Fire Emblem and even played a few lesser known Japanese titles like Etrian Odyssey and Riviera. Beyond that I'm not a huge jrpg guy. So
E3 was a great way to see what was going on across the Pacific, even if some content raised the occasional eyebrow.
As conference attendance grew, E3 got a lot more SD Comic Con-like.
Playing demos meant queueing up or booking an appointment (press badge required). Over the 2010s, the show floor changed from being walls of demos to castle walls with demos on the inside. There were occasional exceptions, such as 2K's
BL3 extravaganza.
Photobooths and swag were big parts of the show, especially in the later years. They were a fun alternative to demo lines but not quite as nice as walking up and trying the new flagship Mario title.
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