I have a small web post and a SCOTUS post on deck, but for now, games.
Remnant II
Mine and J's first major Remnant II dungeon was the Beatic Palace. We were admiring the Bloodborne aesthetic when we ran into a bit of a confusing puzzle and/or dead end. After some internet searching it occurred to us that
we'd come upon a not-uncommon glitch where a critical NPC simply does not spawn. And you can't leave dungeons. You just start over. The whole campaign.
Since we'd only just begun, ragequitting didn't seem entirely called for. Happily, Remnant has been fun and largely glitch-free ever since. Probably the most notable thing has been that the boss battles are sometimes traditional (big guy, lots of hp, sequences) and sometimes
a neat sequence like a train of death or mad rush through a Matrixy husk library with giant mechanical tentacles.
Stray
Stray has remained the scenic and tight (gameplay-wise) experience it started as.
Dani still loves playing it.
Baldur's Gate 3
I didn't get any BG3 in over xmas or after :'(
Gunfire Reborn
Me and J got a fun session in with Little J. Also the devs added an ascension mode with
a bunch of cool new ways to spend spirit thingies and create synergistic builds.
Slay the Spire
Speaking of Ascension, while I've had some nights where my brain was too fried for BG3 or productive things,
I've worked on getting Ironclad, Defect, and Watcher up to Ascension 10.
Ticket to Ride Legacy
The gaming crew started
Ticket to Ride Legacy. The major mechanics so far:
- An ever-expanding map.
- Quests.
- Retiring routes once someone's completed them once or twice.
- Small asymmetrical bonuses - start with more cars, choose from more routes, etc.
- Colorado and Utah are haunted lol.
Some posts from this site with similar content.
(and some select mainstream web). I haven't personally looked at them or checked them for quality, decency, or sanity. None of these links are promoted, sponsored, or affiliated with this site. For more information, see
.